![gideros vs corona vs defold vs love 2d gideros vs corona vs defold vs love 2d](https://www.volkandagdelen.com/img/blog/1533518016_62589804.jpg)
Decent audio support - play, pause, resume, stop, seek, set pitch, and positional audio stuff.
#Gideros vs corona vs defold vs love 2d full#
Full Box2D access (almost) - joints, proper polygon support, CCD, edge shapes, multiple fixtures, get center of mass, get moment of inertia, synchronous raycasts (multi-hit), AABB, and point checking, dynamically modify or create any body you want….(necessary for proper international/alternate layout support) Mouse features: get/set position, toggle visibility, lock to window, relative mode, use system-native or completely custom hardware cursors(!).Window features: fullscreen, borderless window, multiple monitor support, request attention, set position, size, title, icon, lock, maximize, minimize, restore, etc.It has pretty much everything you need out of the box: Defold is mobile/web focused, Love is more desktop focused. Desktop support - DefOS is a great project, but it’s not exactly equal to SDL.
![gideros vs corona vs defold vs love 2d gideros vs corona vs defold vs love 2d](https://www.goasksuzie.com/wp-content/uploads/2017/10/EGO-vs-LOVE-relationship-infographic-compressor.gif)
It’s fast to build little prototypes and jam games, but go bigger and you’ll have a tangled mess pretty quickly if you don’t take the time to build some kind of structure.
#Gideros vs corona vs defold vs love 2d code#
Love2D is pretty great, I’ve been working with it a lot lately, but realistically you should figure on a month or so of work building ‘engine’ code if you plan on making games of any complexity with it. And if development is fast then you’re much more likely to actually release a game, even if it means giving up a few nice features that another engine has. Defold’s editor is nothing amazing, but it still makes development much faster than it would be in a text-only work environment. ("Draw Calls: ".tostring(().drawcalls), 10, 570)ĭo Gideros and Corona have editors? It doesn’t look like it from their websites, which would be a serious consideration. SpriteBatch:set(bunny.id, bunny.quad, bunny.x, bunny.y) Local bunny = īunny.quad = (25 * math.random(0, 8), 0, 25, 32, image:getDimensions())īunny.id = spriteBatch:add(bunny.quad, bunny.x, bunny.y)īunny.velocity = bunny.velocity + 1200 * dt You can get really good speed from Love, but you have no proper editor and you need to set up batching and all of that yourself. Yes, that would be interesting to see for sure! I did a bunnymark test in Love just to get a feel for it. As for ease of use, I figured if I tried them each Id have an idea.
![gideros vs corona vs defold vs love 2d gideros vs corona vs defold vs love 2d](https://davepartners.com/wp-content/uploads/2017/03/leadership-love.jpg)
I’d very much rather see a comparison between lua engines, like corona, gideros, love2d, etc.